1997 - 2004 Archives: 'From Legacy Worlds to Speech-Interactive'

3D Web

Our interests in 3D interactive environments, scenes, worlds, goes back to early theater design courses conducted by Al Razutis at Banff in the '70s (where film projections were directed towards a 'volume' screen), to outdoor film - video projection works of the 70's and 80's by Razutis in Vancouver, to early narrowband 3D Web creations of VRML movie-mapped worlds ('virtual drive-bys') in the 90's in Banff, Saturna, Los Angeles and elsewhere.

Our focus has been on art experimentation and integration of motion-picture multi medias in interactive virtual spaces (anything, including the web) awaiting a networked 3D virtual reality. Technology and novelty is not our game. Creation of new spaces for the imagination is.

If animation is not visible, your browser doesn't support Java. Please install Java Virtual Machine (VM) to view these and VRML contents!

JAVA 3D and applets (ANFY) are everywhere on the web.

'Virtual Reality' refers to the creations of 3D interactive environments, scenes, worlds, and as presented on the web or other networks. These are 'worlds in progress', they can be abstract and fluid or architectural and solid, and their rules are made up by consortiums of software engineers and visionary designers. The goal is the construction of synthetic and three-dimensional environments that are experienced 'with others' on the world wide web. The successful (commercial) tactic sees these worlds populated with movement and recognizable characters and shapes that form 'interactive playthings' for the netizen users. It's the colonization of 'virtual reality' that is taking place and this colonization can be performed by anyone and everyone, artists included.


If animation is not visible, your browser doesn't support Java. Please install Java Virtual Machine (VM) to view these and VRML contents!

In our terminology, 'reality' is an imagined adventure, that is created as a interactive 'virtual image' (in the computer or video screen) of a 'world scene'. The 'adventure' of creating 'virtual worlds' is related to the other adventures of 'virtual reality': holographic imaging and stereoscopic 3D video. The fundamental difference between computer virtual reality and holographic or stereoscopic 3D video is the difference between 'interactive' and 'passive' viewing experiences. It is clear that there are numerous intersections among these various disciplines, intersections that produce interesting and new forms and hybrids.
( XAl Razutis )


The VRML Legacy

click for 'Movieworld' - separate window -  for scenes in VRML 2.0 with video

Although we are still romancing Neuromancer, 'Virtual Reality on the Web' has undergone major shape shifts since it's inception (as VRML (1.0) ) in the 90's. VRML was designed for the web to allow real-time 3D interactive virtual worlds featuring low-poly low bandwidth rendering in a HTML environment.

Legacy VRML 2.0/VRML97 world samples (with animation) are also below.

VRML (node structure) has evolved/mutated to X3D and much of it is incorporated into the MPEG-4 standard. VRML browsers have evolved (see the flavors in the menu information page), and new X3D browsers greatly expand on the earlier VRML 97 standards with extended media and texture/lighting capabilities. The VR field is as wide as open source and proprietary standards allow. Open-source (SGI, now CA) Cosmo VRML browsers are still in use (12% web users, by last year's count, compared with 40% for standalone Netscape browsers). Current 3D web offerings includes game engines (Quake, Aurora, freeware Nebula, etc.) which feature faster animation, better lighting, ray tracing, and better multi-user support for 3D environments. All software mutates, recombines, splits apart, and VR will continue to evolve into future forms, including stereoscopic 3D browsing and 3D gaming.
( XAl Razutis )

Who do you want to interact with?

click for Avatar Mall demo page - CSELT's talking heads paved the way
^ 'Avatar Mall' demo page.

How about A.I.- driven 'speech recognition'?

Then again, there's research into speech driven environments at many corps, real-time lip sync animation now available, as well as the public low-band avatar play rooms in Traveller, all working toward disseminating a speech-interactive 3D web.

'Numbers are beautitul'

click for Avatar Mall demo page - CSELT's talking heads paved the way
^ 'Immersive Designs'

Immersive 3D VR Cave presentations have become more sophisticated and common place, including in art exhibitions. For avatar creations, facial animation is now real-time from simple video input with 3DS and Maya via plug-ins like FaceStation (Eyematic - Vidiator).




Video clips of VRML worlds and Legacy VRML

For those without Java or VRML client software

video clip of  movie-map media and Jane Fontana - Virtual Stage

Avatar Struts * Movie Screens

VRML movie-map scenes

.WMV Video clip
- 1.8 MB Win Media Video
- Broadband recommended

video clip 'The Place of the First Time' VRML 2.0

'Place of the First Time'

VRML 2.0 World in video clip

.WMV Video clip
- 1.1 MB Win Media Video
- Broadband recommended

click for VR check and VRML 2.0  Poem demo

Virtual Reality VRML 2 Check
browser VR plug-in info.- demo.

'QUASIMODO'S POEM' - VRML 2.0
Full screen VRML poem 'concrete'



SAMPLE LEGACY VRML 2.0 WORLDS

Click images to launch VRML 2.0 worlds - VRML PLAYER REQUIRED - allow worlds to LOAD before navigating.

Jane Fontana - Virtual Stage

'Jane Fontana - Virtual Stage'
MPEG-1 MOVIE-MAP WORLD

'The Place of the First Time' VRML 2.0

'Place of the First Time'
FLY-IN NAVIGATION

'Fieldsquare World' - Uroboros VRML 2.0

'Fieldsquare World'
MOVIE-MAP TEXTURES

link to 'Cloister' world

'Venetian Scene'
ANIMATED AVATAR SCENE

click for VRML 2.0 page -'Multiple Office Scene - Model Strut'  hspace=

'Office Models Strut'
ANIMATED AVATAR SCENES

'Uroboros - Master World' -  VRML 2.0

'UROBOROS Master World'
MULTIPLE INLINE WORLDS

Site Home Page - HTML


3D WORLDS authored in COSMO, 3DS - MAX, or other programs are convertible to most (SHOUT3D, CULT3D, ATMOSPHERE) players and are presented here in VRML 2.0 in low-bandwidth web mode.


For 3D Consulting - Virtual Worlds Design

E-Mail: alrazutis@yahoo.com

Resume - Demo Web Visuals
[ 'ALCHEMISTS' HOME ]

VRML Worlds - Copyright 1997-2006 Al Razutis (XAR) - all rights reserved


TOP OF PAGE

NAVIGATION BAR - ALL VR SUBJECTS