1997 - 2004 Archives: 'From Legacy Worlds to Speech-Interactive'
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JAVA 3D and applets (ANFY) are everywhere on the web. |
'Virtual Reality' refers to the creations of 3D interactive environments, scenes, worlds, and as presented on the web or other networks. These are 'worlds in progress', they can be abstract and fluid or architectural and solid, and their rules are made up by consortiums of software engineers and visionary designers. The goal is the construction of synthetic and three-dimensional environments that are experienced 'with others' on the world wide web. The successful (commercial) tactic sees these worlds populated with movement and recognizable characters and shapes that form 'interactive playthings' for the netizen users. It's the colonization of 'virtual reality' that is taking place and this colonization can be performed by anyone and everyone, artists included. |
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In our terminology, 'reality' is an imagined adventure, that is created as a interactive 'virtual image' (in the computer or video screen) of a 'world scene'. The 'adventure' of creating 'virtual worlds' is related to the other adventures of 'virtual reality': holographic imaging and stereoscopic 3D video. The fundamental difference between computer virtual reality and holographic or stereoscopic 3D video is the difference between 'interactive' and 'passive' viewing experiences. It is clear that there are numerous intersections among these various disciplines, intersections that produce interesting and new forms and hybrids.
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Although we are still romancing Neuromancer, 'Virtual Reality on the Web' has undergone major shape shifts since it's inception (as VRML (1.0) ) in the 90's. VRML was designed for the web to allow real-time 3D interactive virtual worlds featuring low-poly low bandwidth rendering in a HTML environment.
Legacy VRML 2.0/VRML97 world samples (with animation) are also below.
VRML (node structure) has evolved/mutated to X3D and much of it is incorporated into the MPEG-4 standard. VRML browsers have evolved (see the flavors in the menu information page), and new X3D browsers greatly expand on the earlier VRML 97 standards with extended media and texture/lighting capabilities. The VR field is as wide as open source and proprietary standards allow. Open-source (SGI, now CA) Cosmo VRML browsers are still in use (12% web users, by last year's count, compared with 40% for standalone Netscape browsers). Current 3D web offerings includes game engines (Quake, Aurora, freeware Nebula, etc.) which feature faster animation, better lighting, ray tracing, and better multi-user support for 3D environments. All software mutates, recombines, splits apart, and VR will continue to evolve into future forms, including stereoscopic 3D browsing and 3D gaming.
( XAl Razutis )
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Who do you want to interact with?
^ 'Avatar Mall' demo page. |
How about A.I.- driven 'speech recognition'? Then again, there's research into speech driven environments at many corps, real-time lip sync animation now available, as well as the public low-band avatar play rooms in Traveller, all working toward disseminating a speech-interactive 3D web. |
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'Numbers are beautitul'
^ 'Immersive Designs' |
Immersive 3D VR Cave presentations have become more sophisticated and common place, including in art exhibitions. For avatar creations, facial animation is now real-time from simple video input with 3DS and Maya via plug-ins like FaceStation (Eyematic - Vidiator). |
Avatar Struts * Movie Screens
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'Place of the First Time'
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Virtual Reality VRML 2 Check |
Click images to launch VRML 2.0 worlds - VRML PLAYER REQUIRED - allow worlds to LOAD before navigating.
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3D WORLDS authored in COSMO, 3DS - MAX, or other programs are convertible to most (SHOUT3D, CULT3D, ATMOSPHERE) players and are presented here in VRML 2.0 in low-bandwidth web mode. |
VRML Worlds - Copyright 1997-2006 Al Razutis (XAR) - all rights reserved