3D Web
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JAVA 3D and applets (ANFY) are everywhere on the web. |
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Who do you want to interact with? |
About speech-interaction for the web: Speech-interaction graphical interfaces (you are talking, not typing or employing pointers) are inevitable for game and other applications like web browsing, chat, entertainment, security, remote control, medicine, e-learning. Issuing voice commands is more 'human interactive' than punching hotkeys to generate actions. For more on this subject visit: > speech-interaction avatars. For legacy vrml 2 worlds visit: > avatar mall. |
Although we are still romancing Neuromancer, 'Virtual Reality on the Web' has undergone major shape shifts since it's inception (as VRML (1.0) ) in the 90's. VRML was designed for the web to allow real-time 3D interactive virtual worlds featuring low-poly low bandwidth rendering in a HTML environment.
Legacy VRML 2.0/VRML97 world samples (with animation) are also below.
VRML (node structure) has evolved/mutated to X3D and
much of it is incorporated into the MPEG-4 standard. VRML browsers
have evolved (see the flavors in the menu information page), and new
X3D browsers greatly expand on the earlier VRML 97 standards with
extended media and texture/lighting capabilities. The VR field is
as wide as open source and proprietary standards allow. Open-source
(SGI, now CA) Cosmo VRML browsers are still in use (12% web users,
by last year's count, compared with 40% for standalone Netscape browsers).
Current 3D web offerings includes game engines (Quake, Aurora, freeware
Nebula, etc.) which feature faster animation, better lighting, ray
tracing, and better multi-user support for 3D environments. All software
mutates, recombines, splits apart, and VR will continue to evolve
into future forms, including stereoscopic 3D browsing and 3D gaming.
( XAl Razutis )
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'Numbers are beautitul'
^ 'Immersive Designs' |
Immersive 3D VR Cave presentations have become more sophisticated and common place, including in art exhibitions. For avatar creations, facial animation is now real-time from simple video input with 3DS and Maya via plug-ins like FaceStation (Eyematic - Vidiator). |
Avatar
Struts * Movie Screens
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'Place
of the First Time' |
Virtual
Reality VRML 2 Check
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Click images to launch VRML 2.0 worlds - VRML PLAYER REQUIRED - allow worlds to LOAD before navigating.
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3D WORLDS authored in COSMO, 3DS - MAX, or other programs are convertible to most (SHOUT3D, CULT3D, ATMOSPHERE) players and are presented here in VRML 2.0 in low-bandwidth web mode. |
VRML Worlds - Copyright 1997-2010 Al Razutis (XAR) - all rights reserved