We are available for consultation, design or production on speech-interactive user interfaces and 3D avatars for demo, display or product development. We have designed 3D avatars for speech-interactive 3D scenarios for corporate and art clients, as proof-of-concept demo or as works of media art. Speech-recognition software, provided by client or using our previously licensed demo SR software, is required for all speech-interactive projects. Our design teams are constituted on a contract basis and tailored to the intended project. The Project Lead Al Razutis has years of production expertise which includes 3D animation, speech-interaction for demo and web, and award-winning creations in stereoscopic 3D, motion-pictures, and VR worlds. Our
workflow can range from custom-built avatar to pre-designed
avatar solutions. We utilize a number of 3D character modeling and
animation softwares in the creation of full body animated avatars,
with facial and lip sync animation, as per client's scripted requirements.
Contact
Al Razutis with your requirements.
All video links open separate windows - enable 'pop-up' functions to view demos:
About speech-interaction for the web: Speech-interaction graphical interfaces (you are talking, not typing or employing pointers) are inevitable for game and other applications like web browsing, chat, entertainment, security, remote control, medicine, e-learning. Issuing voice commands is more 'human interactive' than punching hotkeys to generate actions. Talking with a interactive avatar (humanoid) is more 'social' than typing (waiting, and waiting, for text or action response). As with stereoscopic 3D game and display applications, voice-interaction is coming to the near future. Competetive companies and design houses should take note that old bandwidths are being reinvested with new streaming solutions.
We like to chat, meet people, engage in 'relationships'. Human interaction is typified by conversations with other humans, and speech-recognition (SR) makes web simulations with avatar-humanoids a two-way conversation. For the http web, a stable browser environment is required to support the speaking user interacting with web content. The major choices out there (in the marketplace) are dominated by 'speech to text' functionalities which focus on 'document' or navigation of content. A 2D (eg. hyperlink, Flash action script, embedded media, video animation) or 3D scenario (VRML, Java Applet, API, full poly animation, game engine animation, QTVR) is developed to interact in real-time with the spoken commands via http servers. Proprietary rendering engines utilize different I/O, rendering, streaming and back-end strategies and the battle.net is ample evidence of multi-user interactions and simulations. About avatars - face mapping - speech interaction:
The
avatar can be 'realistic' or 'fanciful' but the graphic artist
not the technician gives it a personality and telling features (expressions,
details, movement) that correspond to familiar 'cues' (eg. eye movements,
mouth shapes) that are necessary for exciting human speech interaction.
Texture mapping of photo-realistic human images is an economical way
to 'humanize' a poly-mesh avatar. The avatar visual characteristics (skins) are subject to viewer choice input, from anything in the viewer's skins pile. It could be a 'self-portrait', an 'alter-ego' movie star or...? The avatar can be photo-realistic or stylized characature, photo-based or CGI synthetic. In the marketplace the viewer sees the artistry, design, animation and the delicate work of software engineers is hidden. That's were art and technology are put to their test. The market will discard a poorly performing (robotic) avatar, however intricate or complex the software design. Many projects that did not incorporate effective (artistic) graphic design have gone into the marketplace trash bin. Today's focus on portable browsing devices, freedom from keyboard and mouse, make speech-interactive avatar development all the more relevant. It is rather astounding that major players such as Microsoft, and game publishers, have not refined and shipped functioning SR avatar packages along with their software. Perhaps the opportunity is there for the individual entrepreneur or start-up to realize this vision and its future. |
PRAXIS:We work with clients to develop their product based on their own vision, budgets and needs that are scaled to long-term growth. We are flexible in hours and scheduling. We can work with you from any location on the planet; all you require is a connection to the internet to review the results as the site work is conducted. Our pricing is tailored to the project and duration. All sites are maintained for a specified time under the terms of contract. For custom site work and modifications, rates can be adjusted to fit overall budget and requirements. Contact Al Razutis with your requirements (please provide relevant URL, if applicable) to receive a reply-quote by e-mail. |